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Agile Timeboxing

Monday, November 17, 2008

Agile Observations: Time Boxing

Introduction:

This document is the result of a discussion on Agile timeboxing and how we can achieve better estimates and deliver software in a timely manner. Reasons for not being able to deliver on time can range from incorrect estimates to an incorrect development process. In this document I will focus on some practical estimation techniques.

Estimating:

Given a requirement we should be able to determine the amount of time it will take us to fulfill it. This is much easier said than done. Some reasons why we are not able to come up with accurate estimates are:
Lack of familiarity with the code base
Overestimating our capabilities
Underestimating the amount of work needed to be done and it's potential ripple effects
Working with gut feel without a proper process to identify the work that needs to be done

In this document we will focus on a process that can be used to identify the amount of work that needs to be done to fulfill a requirement. Once we know the amount of work or it's complexity, the team will have to correlate it to a time frame based on their capabilities.

Let's start with the requirement given by a client. We first meed to ensure that it is not very complex and large. If it is, then break it down into manageable sub-requirements. Then break down each of these into tasks. These tasks should ideally be vertical and not horizontal (in your system architecture). So for example, if you are required to modify the design of a few tables and add some business logic, the tasks should NOT be “modify database schema”, “update all classes in the application layer”, “update all Action classes”, and so on. The problem with this approach is, when you modify the database schema, the application will have broken, and will remain unstable until the last task has been completed. It is not a good idea to keep the application unstable for such a long time. Ideally we want the application to come back to stability as soon as possible. Hence, we create tasks along vertical lines, such as “update USER table and support the new field in the view”. This will entail updating the table and all corresponding layers that are affected by that entity. By creating vertical tasks, we ensure that the software will become unstable only as long as we are working on that task. The software will be back in a stable state as soon as we complete the task. A simple rule of the thumb is, a task should not take more than 16 hours to complete. Break the tasks that take a very long time to complete, into smaller tasks.

Once we have identified tasks, we have to estimate the time effort. Most of the time developers work on gut feel, but it may lead to extremely inaccurate results. Every task consists of either modifying existing classes or adding new classes. Work your way up the layers of the software and identify all the classes that will have to be modified or added to fulfill that task. For example if we are required to add a new field 'domain' to the login form, we know the USER table has to be modified, and the corresponding entity has to be updated. We then identify all the classes in the application layer that will be affected by the USER entity, followed by all the Action classes and the JSP's. If any new classes need to be created then add them to the list as well. Your IDE can be very helpful in identifying dependencies. After we have outlined all the classes that will be affected or need to be added, we should determine the complexity of work to be done on each class. A simple way is to assign a complexity level of simple, medium, or complex to each class. There are several ways to determine the complexity. One of them is to use the number of unit tests generated to guess the complexity. To understand the complexity, we begin writing unit tests for each class. Since we are still in the estimation phase, we do not have to write the test bodies. It will suffice to write the test methods with a single 'fail()' statement. Be sure that each test, tests one and only one thing, and all possibilities of failure and success are covered by the tests. The number of tests generated will give a fair indication of the complexity involved in updating/creating that class. Since the definition of complexity as well as the team's capability differ, the amount of time a team takes to complete tasks at a complexity level will vary from team to team.

A possible result of this phase will be a table similar to the one below.

Estimate: (21.6 + 14.4 + 14.4) = 50.4 hrs = approx 50 hrs

The above table shows the effort required to complete a task. We have identified simple changes in 6 classes, medium changes in 1 class, 1 new class of medium complexity, and complex changes in 1 class. Note that we do not differentiate for classes that need to be modified and classes that need to be added. We simply write 2 classes of medium complexity (even though one is to be updated and one is a new class). As we mentioned earlier, every team will have their own correlation of complexity to time. Let us assume that complexity estimates for our team are 2 hours for a simple tasks, 4 hours for medium, and 8 hours for complex tasks. Next we multiply the number of classes with the time. Our first estimate is usually optimistic and must be multiplied by some factor to account for the unknowns like code explorations, technology road blocks (like having to work your way around some potential limitation of Struts), some classes that were missed out in the impact analysis or any other unknown factor. A multiplication factor brings our estimate closer to reality, but in my experience we still have to account for extra time taken due to integration issues, minor requests from the clients, etc. It is usually a good idea to add a buffer of 20% to account for these factors. After applying the multiplication factor and the buffer we add up values in all the 3 columns to get the final estimate.

Picking Up Tasks In The IPM:

Once we have estimates for all the tasks, developers are ready to pick them up. In the IPM each developer usually gives his or her available time in the next iteration, and picks up tasks such that they do not add up greater than the available time. We usually assume that all the available time will e spend in coding. We do not consider time spent in client conference calls, email and IM communication, planning for the next iteration, reading necessary documents, etc. The amount of time we will actually have for development is our availability subtracted by time taken for ancillary tasks.

Conclusion:

In this document I have outlined a very practical process for time boxing tasks. Several things in this process, like the multiplication factor, buffer, and ancillary tasks are team and project dependent. Appropriate values that better resemble your project and team capabilities will have to be used. The presence of the multiplication factor should not be used as an excuse to be lax at estimating. It is used to initially account for lack of familiarity with the domain and code base, but should be adjusted as the team gets better at estimating.
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